Archive for the 'NetObjects' Category

Remote Emote Final Build

So much of the physical part of remote emote is coming together. The laser cuts were a bit rough but precise enough for smooth movement of the “thixels”. The gears problem was mainly with the size and linear movement range being smaller that I wanted. I really like the way that this looks and feels, [...]

One pixel at a time

My final design for my RemoteEmote been bogged down in technical considerations for the actual technology behind how the devices record and transmit position data on each of the individual square “thixels” move. Thixels is my word for physical representations of pixels in the physical world. During the move back from the old idea of [...]